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Stonemaier Scythe Board Game

Stonemaier Scythe Board Game

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$104.99
Ages: 14 and Up
Low Stock (Only 1 Available) Online 0 at our Burlington Location
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Product Details

SKU: STM600

UPC Code: 653341025005

Shipping Weight: 2.000 lbs


What’s in the Box?

1 box (300x365x98mm), 2 rulebooks (multiplayer and solo), 1 quick reference guide, 5 player mats, 5 faction mats, 1 game board (624x818mm); the back can be combined with a separate board extension for bigger hexes, 80 wooden resource tokens, 80 coins tokens, 12 multiplier tokens, 12 encounter tokens, 6 structure bonus tiles, 42 combat cards, 23 objective cards, 28 encounter cards, 12 factory cards, 2 power dials, 5 riverwalk cards, 5 quick-start cards, 5 wooden action tokens, 5 wooden popularity tokens, 5 wooden power tokens, 36 wooden star tokens, 20 wooden structure tokens, 20 wooden recruit tokens, 20 plastic mech miniatures, 5 plastic character miniatures, 48 wooden workers, 36 wooden technology cubes

Description:

Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valour.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa.

Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

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